Tutorials/Game Mechanics

Tutorials
Here are some helpful tutorials to explain how to play the different game modes.

Official Kiz Studio's Plunderball 101

Official Kiz Studio's Conquest 101

Official Kiz Studio's Annihilation 101

Damage Reflect

 * Definition: When target that has damage reflect takes damage, some damage is reflected back to the attacker.
 * The amount reflected is not based on amount of damage taken/dealt, but by the amount specified by the ability.
 * Champions with Ability: Oddilus (on Self and one Target Ally) Leatherhead (on self and one Target Ally) Minos (Applies to target enemy)

Movement Speed

 * Definition: Increases/Decreases Targets movement speed according to the amount specified on the Ability.
 * This ability can be a buff for self and allies as well as many champions have a debuff that decreases enemy movement speed.
 * Champions with Positive
 * Champions with Negative:

Heal over Time (HoT)

 * Definition: Heals target Champion over a duration of time instead of a bigger heal all at once.
 * Usually heals for more than regular after the full duration and sometimes require the target to stay in a specified location for the heal (think Platimus' Nest)
 * Champions with Ability:

Damage Resistance

 * Definition: Decreases amount of damage taken by the amount specified by the Ability. Damage Resistance can also by a negative value which then acts as a debuff that increases the amount of damage taken.
 * This ability is based on percentages. For example: If a Champion uses an ability with 40% damage resistance and they are attacked with 100 damage, then the Champion only takes 60 damage. Using the same example: If that same Champion with 40% resistance gets hit with a 60% negative resistance, then the champion would take 120 damage.
 * Champions with Positive:
 * Champions with Negative: